This title has been tested on the environments listed below: However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. The graph below charts the compatibility with Star Wars Rogue Squadron II: Rogue Leader since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.Ĭompatibility can be assumed to align with the indicated revisions. Only configuration options for the best compatibility where they deviate from defaults are listed. Note that this code causes intermittent crashes on real hardware and may be dependent on unique Dolphin behavior. Using the below Gecko code instead is recommended for 16:9 gameplay. The built-in Widescreen Hack has severe clipping and scaling issues. There is a high definition texture pack for Rogue Leader on the Dolphin forums. Use DSP-LLE to rectify this, or disable music in the game's options as a workaround. Music is garbled and distorted with DSP-HLE. This is fixed on single core by 5.0-14019. This hang cannot be avoided by disabling dual core, contrary to what is stated in the official ticket: issue 8493. Using the targeting computer or pressing Start to bring up the menu can occasionally both result in a hang. Leaving GPU Texture Decode enabled will cause Rogue Squadron II to crash on a fairly regular basis. Unfortunately, the cause for this is unknown and the best solution is to simply close and reopen the game. Occasionally, the game may hang upon starting missions. Enable Compile Shaders Before Starting to avoid this. These shaders are compiled in the background when the game starts, which may cause stuttering for a short period. This allows cached shaders to work across different video backends, platforms, hardware configurations and even Dolphin versions as long as changes aren't made to Dolphin's actual shader pipeline. Since 5.0-6461, Dolphin caches shader pipeline UIDs independently of the video backend and compiles them on game start. Changing GPU, updating GPU drivers, or updating Dolphin may invalidate the shader cache, requiring specialized shaders to be compiled again. Since 5.0-4869, this problem can be solved by enabling ubershaders. For most games shader generation takes only a few milliseconds, but for a few demanding titles, the shaders that they generate are so large that they can result in noticeable stuttering, in severe cases pauses of over a second may occur. Shaders have to be generated though, and since GC/Wii games are not designed to create shaders ahead of time as a PC game would, when a new effect appears Dolphin has to delay the CPU thread while the GPU thread performs the compilation a pause that does not exist on the consoles. Modern computers and mobile systems do not work in this way, requiring the use of shaders as an intermediary so your system's GPU can perform the tasks that the GC and Wii GPU performed directly. The GC and Wii have no concept of shaders - everything is executed directly by the hardware without an intermediate programming language (API). Star Wars Rogue Squadron II: Rogue Leader is one of the most susceptible titles to shader compilation stuttering. 2.3 Hang on Pause or Targeting ComputerĮmulation Information Shader Compilation Stuttering.Rogue Leader also has a large collection of hidden items throughout the game, from powerups, hidden ships, and hidden levels.īecause of its technical prowess, use of rare GameCube features, and plethora of hacks, Star Wars Rogue Squadron II: Rogue Leader has proven difficult for Dolphin to emulate. ![]() Getting more medals results in unlocking more levels and spacecraft. The players performance on each level is compared to three medals (bronze, silver, and gold), based on completion time, enemies killed, etc. Each of the game's ten levels introduces mission objectives such as search and destroy or protection that must be completed to progress to the next level. Similar to its predecessor, Star Wars: Rogue Squadron, Rogue Leader is a fast-paced, flight action game. The game was praised for its amazing visuals, thanks to an impressive game engine that uses advanced GameCube features. The second of three games in the Rogue Squadron series, it was published by LucasArts and released as a launch title for the Nintendo GameCube. Star Wars Rogue Squadron II: Rogue Leader is an arcade-style flight action game co-developed by Factor 5 and LucasArts.
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